Serious Games
(Game-based Learning)
IDSI’s philosophy on the creation of games is to create games that foster learning of critical thinking and decision-making skills while enabling rapid scenario design, editing, and re-use.
Long before we design and develop a gaming solution we take the time to learn all we can about the relevant performance and learning environments and about the core performance-related issues facing our customer.
We employ a methodical and multidisciplinary approach to our gaming solutions. Our gaming team includes not only talented and resourceful graphic designers and programmers, but also expert problem solvers who truly understand the science of learning.
Serious Gaming Examples
IDSI conducted research in support of the Army Research Institute to determine the constructs and associated skills that comprise a Joint and Expeditionary Mindset (JEM). We also researched candidate computer-mediated training technologies and environments that could be used for effective training of these skill sets. IDSI used the findings from these efforts to develop a pedagogical framework for developing instructionally sound, research-driven scenario-based training. This framework formed a blueprint on which to build training scenarios that were then developed as a proof of concept. For this undertaking, IDSI teamed with Forterra Systems, utilizing their extensive expertise in massively multiplayer online gaming (MMOG) and other computer-mediated training tools.
This initiative resulted in establishing standards for extending SCORM-based learning content into multiplayer game environments. It examined how to adapt multiplayer games so they can work in conjunction with other forms of training content where SCORM Learning Management Systems (LMS) are involved. This allowed the integration of SCORM Sharable Content objects (SCO) into the multiplayer game environment in order to provide Just in Time (JIT) training within team training applications.
IDSI supported the U.S. Army War College (USAWC), Center for Strategic Leadership (CSL), Strategic Experiential Education Group (SEEG). IDSI provided assistance in the conduct of simulation research and development; coordinated and integrated appropriate simulation solutions to complement; and enhance the USAWC experiential education and to promote joint and interagency readiness. IDSI worked with SEEG to develop a Strategic Learning Environment (SLE) that will place future senior leaders in an immersive environment closely modeled after the top tier of the Nation’s command and control facilities.
Capabilities include, but are not limited to:
- Instructional design of games for learning
Design of gaming scenarios
Design of game-based assessments
Design, development, and implementation of immersive and blended learning strategies - Gaming programming
OOP (Object Oriented Programming) - Voice talent and script writing
- Gaming asset development
MetaVR® software products
Virtual Battlespace 2®(VBS2)
Autodesk Maya® and Autodesk Motion Builder®
3D Studio Max®
Adobe Flash®
Serious Game Samples:
Below are samplings of our Games for your review. You will find examples of the following products:
ES2 Patrol CommanderES2: Patrol Commander is a practical exercise that assesses a learner’s ability to collect information using passive human intelligence collection (PHC) and tactical questioning (TQ) techniques. This exercise incorporates simulation and gaming strategies, allowing the learner to virtually patrol neighborhoods and interact with citizens without placing anyone at risk. |
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Damage Control TrainerIDSI was part of team headed by BBN Technologies that developed the Virtual Environments for Ship and Shore Experiential Learning (VESSEL) for the Office of Naval Research (ONR) and Navy Recruit Training Command (RTC). VESSEL is a Damage Control Trainer developed using low-cost, open source technologies and a guided discovery strategy. DCT allows students to explore a virtual ship and perform damage control missions while receiving instructionally supportive guidance and feedback. The DCT is an important innovation in training at RTC because it provides an immersive experience that better prepares recruits for the Battle Stations 21 (BS21) exercise, is appealing to the recruit population, and produces a significant improvement in learning and performance in minimal time (2 hours) without requiring additional instructor resources. |
For Information and Opportunities regarding Performance Systems, contact:
Joe Collins, Senior VP
Performance Systems Division (PSD)
collins.joe@idsi.com
